Course Description

The course addresses the essentials of computer operations; the integration of computer technology into the learning environment; learning theory/instructional design using technology; and the use of presentation and related software. The course is directed at instructional technologists and educators.

Course Overview

Throughout this course we will touch on various methods of how learning takes place in the digital landscape. We begin with a review of a few key learning theories, move on to contemporary, digital collaboration (both content creation and communication), and issues related to going ‘fully digital.’ We then switch gears and focus on educational/serious games and mobile learning apps, as well as critically review similar materials. Finally, we explore the practical applications and concerns when integrating technology into the classroom and designing educational materials and environments for fully online programs. Upon completion, students will possess a broad and deep understanding of both the functional and theoretical nature of digital learning.

This course utilizes a variety of educational activities to deliver and assess understanding of the course content. Students will consume materials of various media ranging from popular texts to academic articles, participate in activities during the weekly course meetings, complete a series of seven independent projects, and engage in other activities as assigned.

We will cover many topics in this class, we will find ourselves in many places and times, and we will be both historians and futurists. Any study of the intersection of technology and education requires a foray into myriad topics, including psychology, sociology, media studies, gender studies, geo-politics, and more. Be prepared to become both consumers and creators. Bring your passion to this collaborative experience and we will all benefit greatly.

Copyright © 2019 Ryan Straight. All rights reserved.